﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;

namespace FUSE
{
    class AudioLib
    {
        private SoundEffect launch;
        private Song backMusic;
        private Song startMusic;

        public SoundEffect Launch
        {
            get { return launch; }
        }

        public Song BackMusic
        {
            get { return backMusic; }
        }

        public Song StartMusic
        {
            get { return startMusic; }
        }

        public void LoadContent(ContentManager Content)
        {
            backMusic = Content.Load<Song>("backMusic");
            startMusic = Content.Load<Song>("startMusic");
            launch = Content.Load<SoundEffect>("launch");
        }

    }
}
